Threads: 3
Weaving Difficulty: 9/14
Casting Difficulty: 6
Range: Touch
Duration: 8 hours
Area of Effect: 12-yard radius
Effect: Elementalist Circle+8
Keywords: Air. Spirit. Summoning.
This spell summons an air elemental as a sentry for the area.
The spellcaster sits in the approximate middle of the area, weaving threads, blows into their hands, and makes a Spellcasting (6) test.
If successful, their breath swirls to life as the air elemental manifests before them. The spellcaster tells the air sentry the area to watch — if it's smaller than the maximum area (e.g. a room or not beyond a stream) — the alarm’s nature, and indicates anyone exempt from its scrutiny. Air sentries can watch secretly from astral space and report to the spellcaster when they return or raise an alarm.
The alarm’s nature can be nearly any audible sound, such as a particular bird call, warning claxons, a popular tune, or the sound of two men heckling an imagined frog and bear show. Regardless of the exact nature, it doesn’t convincingly serve a second purpose and is loud enough for the spellcaster to hear if they're within the area.
Air sentries use the Effect test as an Awareness or Astral Sight test to detect things within 10 yards of the area they are guarding. They automatically detect anything crossing the established perimeter if the Effect Step is greater than or equal to the intruder’s Mystic Defense.
Success Levels: Increase Duration (+2 hours)
Extra Threads: Increase Duration (+2 hours), Increase Effect (+2 Effect Step), Increase Area (+2 yards)
None.