Threads: 6
Weaving Difficulty: 18/23
Casting Difficulty: 20
Range: Touch; 100 yards
Duration: Illusionist Circle days
Effect: Creates an illusory entity
Keywords: Figment. Ritual.
This spell creates an entity for the spellcaster to act through.
The spellcaster spends time designing its appearance, outlining it with chalk, and adding details as they weave the threads. Each Thread Weaving test (or equivalent) takes 30 minutes.
They make a Spellcasting (20) test.
If successful, the entity becomes real in some ways, but not so much in others. It’s a figment with a featureless and ghostly form most of the time. However, the spellcaster can choose to inhabit this form as a Standard action when it’s adjacent to them.
When inhabited, it takes on the intended appearance and the spellcaster can control it (including speaking), use non-physical talents (e.g. First Impression, but not Great Leap), and perceive through it as though it’s their body while it’s within range. However, they cannot cast spells through it.
When inhabiting it in this way, it appears real and isn’t easy to discern as a figment, though it cannot interact physically by default. If the spellcaster intends to impersonate someone with the entity, they must use Disguise Self and Mimic Voice to actually sell the impersonation, but the entity will have the correct form. This allows the spellcaster to impersonate Namegivers which might otherwise be outside of their abilities.
Regardless of the form inhabited, the spellcaster uses their attributes at all times. If they use a form with different movement methods, they use that form’s default movement abilities and speed.
For 1 Karma Point as a Free action at the beginning of the round, the inhabited figment becomes real and they can physically interact with things, cast spells, use physical talents, etc. for one round (until the end of the round). This must be used in consecutive rounds to weave threads to cast a spell. However, damage inflicted on the entity is suffered by the spellcaster during this time.
While inhabiting the entity, the spellcaster is unaware of their surroundings and largely helpless. Leaving the entity requires a Standard action and can be done anywhere. Though this requires them to go pick it up at a later time if they want it back, allowing the duration to expire, or dissipate the entity, effectively ending this spell. They may only dissipate an entity when leaving it.
The spellcaster may have Illusionist Circle instances of this spell at one time.
Success Levels: Increase Duration (+2 days)
Extra Threads: Increase Duration (+2 days), Increase Range (+100 yards)
None.
None.