Threads: 0
Weaving Difficulty: 7/12
Casting Difficulty: Target's Mystic Defense (TMD)
Range: 20 yards
Duration: Instant; 2 rounds
Effect: WIL+3/Mystic and -2 to an Action test (see text)
This spell drives a mystic spike into the target’s pattern, disrupting it, and leaves a trailing thread to the spellcaster.
The spellcaster uses both hands to pull at the target as though manipulating a skein, forms a point with the fingers of one hand, drives it into their other palm, and makes a Spellcasting test against the target’s Mystic Defense.
If successful, the Effect test determines how much Mystic damage is inflicted and the spellcaster can inflict -2 as a Free action to one test the target makes by the end of the next round. This can be used after the Action test result is determined. However, it must be used before any subsequent effects from that test are determined.
Once a Damage test result is determined, the penalty cannot be applied to the Attack test that caused it.
If the penalty isn't applied by the end of the next round, it's lost.
Success Levels: Increase Effect (-2 to Action test)
Extra Threads: Increase Duration (+2 rounds), Increase Effect (+2 Effect Step), Increase Effect (-2 to Action test), Increase Range (+10 yards), Additional Target (+1)
None.