Threads: 3
Weaving Difficulty: 8/13
Casting Difficulty: 6
Range: Touch
Duration: 8 hours
Area of Effect: 12-yard radius
Effect: Shaman Circle+8
Keywords: Spirit. Summoning.
This spell summons a meerkat spirit mob to act as a sentry for the area.
The spellcaster sits in the approximate middle of the area, weaving threads, leaps to their feet in a crouch, popping their head up, darting their eyes from side to side, and makes a Spellcasting (6) test.
If successful, the mob emerges from the ground within the area, manifesting before the spellcaster. The spellcaster tells the dominant female the area to watch — if it’s smaller than the maximum area (e.g., a room or not beyond a stream) — whether to watch silently or raise an alarm if there’s an intruder, and indicates anyone exempt from its scrutiny.
The meerkat spirits use the Effect Step to make Awareness and Astral Sight tests to detect things within 12 yards of the area they’re guarding. They automatically detect anything crossing the established perimeter if the Effect Step is greater than or equal to the intruder’s Mystic Defense. This includes things with a physical or astral presence.
The meerkat spirits aren’t bound to the location, but the spell relocates their burrow to the area for the duration. Extending the duration through an enchantment simply extends their stay in the area.
If they’re treated well and enjoy their time, the mob may decide to make it a permanent relocation. This doesn’t extend the spell’s effects and the result may not be as helpful as it sounds.
Success Levels: Increase Duration (+2 hours)
Extra Threads: Increase Duration (+2 hours), Increase Effect (+2 Effect Step), Increase Area (+2 yards)
None.