Talent: Maneuver
Requirements: Rank 7
Restrictions: None
Step: Rank+DEX
Action: Simple
Strain: 2
Skill Use: Yes (Journeyman)
The adept positions themselves to maximize their options for attacks and limit their opponent’s movement, rather than limiting their angles of attack.
They make an Outmaneuvered test against an adjacent target’s Physical Defense.
If successful, the adept gains +2 per success to their next close combat Attack test against the target and the target suffers -4 Movement Rate per success on their next turn if they start adjacent to the adept.
Skill Use: The character’s Outmaneuvered rank cannot exceed their Maneuver rank.
None.