Step: Rank+DEX
Action: Free
Strain: 2
Skill Use: No
The adept makes a sudden unarmed attack that may preempt another action, but not interrupt one in progress.
The adept may use Snap Kick before the target makes a Melee Weapons test, but once the Melee Weapons test has been made, Snap Kick may not be used until the Melee Weapons test and its effects are resolved.
The adept makes a Snap Kick test against the Physical Defense of the target.
If successful, they make a Damage test with their unarmed attack against the target. Any effects that result from the Snap Kick (e.g., Wound Penalties) apply to the target’s tests.
This talent may only be used once per turn.
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